Industries
Real-time backends and live-ops data that survive a launch day.
A live game is a distributed system with a player-facing clock on it. The studios that keep players are the ones that can answer "what happened in the last ten minutes" — not the ones with the biggest warehouse. We build the ingest, the identity model and the live-ops surface as one thing, because retrofitting them after a hit launch is how studios lose the window.
BigQuery as the warehouse, Pub/Sub and Dataflow for streaming, Spanner and Memorystore for the game backend, Vertex AI and BigQuery ML for segmentation and churn. Reference architectures and quota conversations matter more than they sound on launch week.
Cloud Spanner · Memorystore
A game backend that holds on launch day.
Pub/Sub · Dataflow · BigQuery
Billions of events a day through one tolerant schema.
BigQuery ML · Vertex AI
Segmentation, churn and offers from the same data.
Live-ops configuration
A designer responds on a Friday night without a deploy.
Working on something in Gaming?
A 30-minute call is usually enough to work out whether this is a quick win or a rebuild — and we will tell you if it is the second one before you spend anything.